Nine Events of Instruction
Recall that I'll eventually want you to discuss how your game
implements the Nine Events of Instruction (Gagne): gain attention,
inform learner of objectives, stimulate recall of prior learning,
present stimulus material, provide learner guidance, elicit
performance, provide feedback, assess performance, and enhance
retention and transfer. So you can stub in placeholders for this
discussion on your web site and begin to discuss each if you'd like.
To remind you, this Gagne reference comes from the 2nd page of the
Winn DPE paper you read a week ago.
